Cross-platform WebView rendering library in Rust that supports all major desktop platforms like Windows, macOS, and Linux.
Overview
WRY connects the web engine on each platform and provides easy to use and unified interface to render WebView.
The webview requires a running event loop and a window type that implements HasWindowHandle
,
or a gtk container widget if you need to support X11 and Wayland.
You can use a windowing library like tao
or winit
.
Usage
The minimum example to create a Window and browse a website looks like following:
There are also more samples under examples
, you can enter commands like the following to try them:
cargo run --example multiwindow
For more information, please read the documentation below.
Documentation
Platform-specific notes
Here is the underlying web engine each platform uses, and some dependencies you might need to install.
Linux
Wry also needs WebKitGTK for WebView. So please make sure the following packages are installed:
Arch Linux / Manjaro:
Debian / Ubuntu:
Fedora
Nix & NixOS
# shell.nix
let
# Unstable Channel | Rolling Release
pkgs = import (fetchTarball("channel:nixpkgs-unstable")) { };
packages = with pkgs; [
pkg-config
webkitgtk_4_1
];
in
pkgs.mkShell {
buildInputs = packages;
}
GUIX
;; manifest.scm
(specifications->manifest
'("pkg-config" ; Helper tool used when compiling
"webkitgtk" ; Web content engine fot GTK+
))
macOS
WebKit is native on macOS so everything should be fine.
If you are cross-compiling for macOS using osxcross and encounter a runtime panic like Class with name WKWebViewConfiguration could not be found
it's possible that WebKit.framework
has not been linked correctly, to fix this set the RUSTFLAGS
environment variable:
RUSTFLAGS="-l framework=WebKit" cargo build --target=x86_64-apple-darwin --release
Windows
WebView2 provided by Microsoft Edge Chromium is used. So wry supports Windows 7, 8, 10 and 11.
Android / iOS
Wry supports mobile with the help of cargo-mobile2
CLI to create template project. If you are interested in playing or hacking it, please follow MOBILE.md.
If you wish to create Android project yourself, there is a few requirements that your application needs to uphold:
-
You need to set a few environment variables that will be used to generate the necessary kotlin files that you need to include in your Android application for wry to function properly:
WRY_ANDROID_PACKAGE
: which is the reversed domain name of your android project and the app name in snake_case, for example,com.wry.example.wry_app
WRY_ANDROID_LIBRARY
: for example, if your cargo project has a lib namewry_app
, it will generatelibwry_app.so
so you set this env var towry_app
WRY_ANDROID_KOTLIN_FILES_OUT_DIR
: for example,path/to/app/src/main/kotlin/com/wry/example
-
Your main Android Activity needs to inherit
AppCompatActivity
, preferably it should use the generatedWryActivity
or inherit it. -
Your Rust app needs to call
wry::android_setup
function to setup the necessary logic to be able to create webviews later on. -
Your Rust app needs to call
wry::android_binding!
macro to setup the JNI functions that will be called byWryActivity
and various other places.
It is recommended to use tao
crate as it provides maximum compatibility with wry
WRY_ANDROID_PACKAGE
which is the reversed domain name of your android project and the app name in snake_case for example:com.wry.example.wry_app
WRY_ANDROID_LIBRARY
for example: if your cargo project has a lib namewry_app
, it will generatelibwry_app.so
so you set this env var towry_app
WRY_ANDROID_KOTLIN_FILES_OUT_DIR
for example:path/to/app/src/main/kotlin/com/wry/example
Partners
For the complete list of sponsors please visit our website and Open Collective.
License
Apache-2.0/MIT